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Videogame development has often been described as a hellscape of dark rooms, tight deadlines, low pay, and lost social lives. The men and women (mostly men, sadly) in the trenches however, often say there's nothing else they'd rather be doing. Creating a game is an art form for the 21st century, turning 0s and 1s into sweeping epics that can rival the emotional impact of any Hollywood blockbuster.
In Blood, Sweat, and Pixels:The Triumphant, Turbulent Stories Behind How Video Games Are Made Jason Schreier , editor of games journalism site Kotaku dives deep into the development cycles of several major games of the past decade, bringing to light the very human stories behind these ground-breaking games.
Hardships are endured during nearly every game's development, often including mind-crushing periods of "crunch" often involving 100+ hour work weeks. One developer tells Schreier early on that "it's a miracle that ANY game gets made" and after following the ups and downs, often over a period of years of development, that becomes abundantly clear here. Egos are bruised, employees are fired, and things go "back the drawing board" so often that it is likely to give you whiplash.
During the development of "Destiny", a science fiction shooter from the makers of the best-selling "Halo" series, one executive tells media that it's lore and cultural impact will rival that of the Lord of the Rings, or Star Wars. Only weeks later though, the entire story is rebooted and patched together by the team after internal testing find its plot line confusing and, even worse, boring.
Another chapter follows the years long creation of farming simulator "Stardew Valley" which started as a one-man developed love letter to classic Nintendo series Harvest Moon, but quickly grew into nearly a decade of seclusion and financial strain for its programmer. All is rewarded in the end though, as Stardew Valley achieves mega success and near-overnight millions for the developer.
Not all stories end well here, as is often the case in videogames. LucasArts, the now-defunct game development arm of Lucasfilm, was hard at work on a game titled Star Wars 1313, which was revealed to the public in a massively successful demo at industry trade show E3 2012. Sadly, the game was ultimately cut, as was the entirety of LucasArts after Disney purchased Lucasfilm in 2013.
Hundreds of talented artists and programmers were suddenly without jobs or insurance. This was not an isolated incident. Recently, several movements to unionize this industry have gained traction, as major development houses and publishers cut jobs across the board. Schreier's warts-and-all look at the industry is a welcome look behind the curtain, and ultimately, and crucial document into the necessity of protecting the often young and hungry people in the games industry. A must-read for anyone interested in gaming, digital production, or behind the scenes looks at an often secretive industry. ~ Reviewed by Chris Linendoll
I LOVE THIS BOOK!!!! Seriously, this should be required reading for everyone looking to make a house into a home. Orlando Soria is the fabulous design wizard we all want in our lives, but most of us are sorely lacking. This book is not only a fantastic resource design, but it is LAUGH OUT LOUD funny. This is wonderful for fans or Queer Eye, or those who wish HGTV was a little more fun. ~ Reviewed by Chris Linendoll
Beyond the eye-catching name, there's a lot to love in this book. Big, full color photographs and inspirational passages dedicated to life outside the hustle and bustle. I look through this every time I wanna relax and get that camping vibe going, without all the mosquito bites. ~ Reviewed by Chris Linendoll
Beautiful inspiration for how to style your shelves like an adult. No longer will you have overflowing shelves of god-knows-what. We all love books,so why do we treat them so poorly? Display them lovingly, with other objects that spark joy everyday. ~ Reviewed by Chris Linendoll
I absolutely love this book. A collection of the best of the worst from the popular Instagram account of the same name. After all our childhood baseball cards ended up worthless, what better to do with them than to draw farts and boogers on the unsuspecting ballplayers?! ~ Reviewed by Chris Linendoll