The fabulously famous dice game, introduced over fifty years ago, continues to delight millions of players! Same styling as the original game with aluminum rimmed dice cup, five dice, scorepad and bonus chips.
Ages:8 and up
With more suspects, more rooms, and more weapons Clue Master Detective is the perfect game for Murder Mystery Parties. First introduced in the 1980's this super-sized version of Clue adds up to a lot more mayhem! You?ll need your sharpest detective skills to solve the ever-changing mystery!
Ages:10 and up
Players:3 to 10
Contents: Tri-Fold Oversized Gameboard, 30 Suspect, Weapon and Murder Location Cards, 10 Plastic Tokens, 8 Oversized Brass-Toned Metal Weapons, Detective Notebook Pad, Case File Envelope, 2 Dice, Rules Booklet with Clue History and Strategy.
The suspects you know, in the mansion you remember, with the weapons you love! Yes, this is Classic Clue!
Ages:8 and up
Players:3 to 6
Contents:Gameboard, 6 suspect tokens, 6 weapons, deck of suspect, weapon and room cards, confidential case file, detective notebook pad, die and rules.
Dating back to the 1600's, Cribbage is one of the earliest games still played today and has many variations. Used in tandem with a standard deck of playing cards, this wood bard game includes metal pegs for scorekeeping that store in a secret compartment.
David Nightingale Hicks was an English interior decorator and designer, noted for using bold colors, mixing antique and modern furnishings, and contemporary art for his famous clientele. Signature Hicks geometric patterns are perfect for the sleek style of this classic backgammon set. David Hicks Backgammon Set from Galison is packaged in two-piece sturdy board game box, folding game board, and wood playing pieces.
First introduced in the 1970s, Pente is a contemporary strategy game based upon several closely related games that have been popular in Asia for centuries - most notably the game of Go! The object is simple - the first player to place 5 stones in a row or to capture 5 pairs of opposing stones is the winner.
- Ages:8 and up
- Players:2 to 4
- Contents:1 Roll-up Pente Gameboard (with rubber backing), 4 sets of Colored Glass Stones (Blue, Green, Clear and Amber), 4 Cloth Drawstring Stone Storage Bags and Illustrated instructions.
Deluxe version of the popular card game which began in 1906! Features large font cards.
Ages:7 and up
Players:1 to 6
Contents:57 Premium-Quality cards, 28 page rules booklet and score pad
What animated character said Ã¢â‚¬Å“IÃ¢â‚¬â„¢m not bad, IÃ¢â‚¬â„¢m just drawn that wayÃ¢â‚¬?
Which book proclaimed Ã¢â‚¬Å“It is better to be feared than loved, if you cannot be bothÃ¢â‚¬?Ã‚Â Ã‚Â
What leader said Ã¢â‚¬Å“Tear down this wallÃ¢â‚¬?
These and many other quotes - 792 to be exact - are yours to uncover in DonÃ¢â‚¬â„¢t Quote Me. Categories include Pop Culture, Leaders, Movies, Sports, and Literature. DonÃ¢â‚¬â„¢t know the quote... ask for a clue! Still donÃ¢â‚¬â„¢t know... ask for multiple choice! Fun and challenging, DonÃ¢â‚¬â„¢t Quote MeÃ‚Â® is great for those who appreciate the power words have to inspire, to irk, to startle, and to amuse.
Have you always wanted to experience the thrill of escaping an Ã¢â‚¬Å“inescapableÃ¢â‚¬ room? Are you interested in seeing if youÃ¢â‚¬â„¢ve got what it takes to discover hidden clues and follow the tiniest hints to break free before the clock ticks down?
Escape Room The Game Virtual Reality is an innovative gaming experience that gives you the engaging feeling of escaping a real-life escape room in your own home thanks to true virtual reality. See if you can surface and open the hatch of the Ã¢â‚¬Å“SubmarineÃ¢â‚¬ or get rescued from Ã¢â‚¬Å“Behind Enemy LinesÃ¢â‚¬ before itÃ¢â‚¬â„¢s too late.
TimeÃ¢â‚¬â„¢s Running Out
In this truly immersive escape room experience, youÃ¢â‚¬â„¢ll use a combination of virtual reality (VR) goggles withÃ‚Â 2 digital apps, various clues, hint cards and the optional Chrono Decoder box to solve a series of puzzles and riddles before the time runs out. Every moment counts as you race against time. Are you and your friends smart enough to solve the mystery and escape?
- VR Glasses
- Hint Decoder
- 8 Hint Cards per Mystery
- 2 Mysteries (Submarine and Behind Enemy Lines)
How to Play
The aim of the game is to find the right code within all three phases of the game. Once youÃ¢â‚¬â„¢ve found each code consisting of 4 keys, youÃ¢â‚¬â„¢ll enter it into the Chrono Decoder. Along the way youÃ¢â‚¬â„¢ll discover clues, stumble upon secrets, and find the answers you need to. Teamwork, creative thinking, and communication are key to escape room success.
How to Win
Enter three (3) correct codes into the Chrono Decoder within 60 minutes.
- Average Play Time: 60 Minutes
- Ages: 16+
- 3-5 Players
*Requires two smartphones with ER app or one smartphone with the ER app and the Chrono Decoder with keys from Escape Room The Game.
A Mysterious, Interactive Party Game
What ar "Escape the Room"?
Escape the Room games began as digital adventures and quickly turned into real-life eve
Escape The Room:
Secret of Dr GravelyÃ¢â‚¬â„¢s RetreatA Party Event for Gatherings of 3 to 8W"Escape Room" games? Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun's version of Escape the Room allows you to bring all the excitement of these experiences into your very own home! The Mystery: The year is 1913 and you are the lucky winner of a free stay at Foxcrest Retreat, where the famed Dr. Gravely has improved upon the latest in spa treatments and relaxation for those of high social standing. You take a long all-expense-paid train ride to the retreat. Upon your arrival, however, you and your fellow guests may find the "health retreat" is not what it seems... The Objective: Work with your guests to discover the dark secret of Dr. Gravely's retreat by finding clues and solving puzzles. But be carefulÃƒÂ¢Ã¢â€šÂ¬Ã‚Â¦in the story, the doors have shut and locked behind you. Will you and your guests discover the secret and escape the room before time runs out?Type: Escape The Room
Skill: Logic and Problem Solving
Age: 13 and Up
Players: 3 or More Players
- Scene Card
- 4 Sealed Envelopes
- Secret Items (inside the 4 sealed envelopes)
- Solution Wheel
- Instruction Manual
These 28 jumbo crystalline dominoes are packed in a striking tin box?beautiful to look at, convenient for storage! Bright color dots add an extra touch to the game!
Rules, Mexican Train Starter piece included.
For 2 to 4 players, ages 7 to adult.