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  Book Information

  

Fallout 3

Prima Games
Computers - Game Books

Additional photos
Price: $24.99

Availability: Special Order

Paperback

ISBN/UPC: 9780761559962

ISBN-10: 0761559965

Published: 10/07/2008

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Publisher Comments

• Every major ammo and health cache, Bobblehead, Skill Book, Unique Weapon, Weapon Schematic, Mini Nuke, and more!
• A gigantic tour of the Capital Wasteland with over 100 maps.
• Multiple tactics and tips for every Main, Miscellaneous, and Freeform quest.
• Karma flowcharts plus everything you need to know about completing all endings.
• Expert tactical advice on V.A.T.S., combat techniques, S.P.E.C.I.A.L. abilities, plus which skills to pick as your adventure progresses.
• Damage and health statistics for every weapon and enemy.

Chapter 1: TRAINING
Welcome to the Capital Wasteland
You're Extra S.P.E.C.I.A.L.!
 
Primary Statistics
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck
 
Derived Statistics
Action Points
Carry Weight
Critical Chance
Damage Resistance
Health
Melee and Unarmed Damage
Poison and Radiation Resistance
Movement Speed
Skills Overview
 
Perks Overview

Quest-Related Perks
 
Plans for Successful Character Development
 
Character Examples
General Training and Advice
Initial Menu Information
Karma: Two Sides of the Same Scale
Experience Points
 
Mapping the Capital Wasteland
Inside the D.C. Ruins
 
Other Pip-Boy Functionality
 
The Battle for Wasteland Supremacy
V.A.T.S. and Running and Gunning
Weapon Types
Vehicular Manslaughter
Traps
 
Going on Maneuvers
Sneaking and the Stealth Boy
Stealing
Hostile Settlements
Pickpocketing
Scavenging
 
Aiding and Abetting the Vault Dweller
Trading, Healing, and Repairing
Tinkering at Work Benches
Sleeping (and Waiting)
Armor and Clothing
Health and Chems
A Place to Call "Hovel"
Followers
Schematics: Creating a Custom Weapon
Collectibles
Weapons
Armor and Apparel
Comestibles and Chems
 
Chapter 2:
Factions and bestiary
 
Part 1: Wasteland Factions
The Enclave
The Brotherhood of Steel
Talon Mercenary Company
Brotherhood Outcasts
Vault Dwellers
Raiders
Super Mutants
Reilly's Rangers
Wastelanders
Slavers
Slaves (Abolitionists)
Underworld Ghouls (Non Feral)
Chinese Remnant Army
The Family
The Regulators
Littlehorn and Associates
 
Part 2: The Bestiary–Human Foes with Higher Functions
Type 1: Brotherhood of Steel
Type 2: Chinese Remnant Soldier
Type 3: Enclave
Type 4: Brotherhood Outcast
Type 5: Raider
Type 6: Slaver
Type 7: Talon Company Mercenary
Type 8: Wastelander (non-Feral) and Ghoul
 
Part 3: The Bestiary–Creatures and Wild Abominations
Type 1: Mutated Insects
Type 2: Mutated Animals
Type 3: Abominations
Type 4: Animals
Type 5: Feral Ghouls
Type 6: Robots
 
Chapter 3: Main Quest
Escape!
Following in His Footsteps
Galaxy News Radio
Scientific Pursuits
Tranquility Lane
The Waters of Life
Picking up the Trail
Rescue from Paradise
Finding the Garden of Eden
The American Dream
Take It Back!
 
Chapter 4:Miscellaneous quests

Big Trouble in Big Town
The Superhuman Gambit
The Wasteland Survival Guide
Those!
The Nuka-Cola Challenge
Head of State
The Replicated Man
Blood Ties
Oasis
The Power of the Atom
Tenpenny Tower
Strictly Business
You Gotta Shoot 'Em in the Head
Stealing Independence
Trouble on the Homefront
Agatha's Song
Reilly's Rangers
 
Chapter 5: Tour of the Capital Wasteland

Welcome to the Capital Wasteland
Map Overview and Legend
Measuring your VITAL Statistics
 
The Capital Wasteland: General Encounters
Available Collectibles
(All Zones: Mini-Encounters Only)
0.00 The Capital Wasteland
 
Around the Wasteland in 82 Mini-Encounters
Type I: Placed Freeform Mini-Encounters
Type II: Unique Encounters (Static)
Type III: Unique Encounters (Moving)
Type IV: Repeating Encounters (Static)
Type V: Repeating Encounters (Moving)
 
Zone 1: Northwest Territories
Zone 2: Northern Mountains
Zone 3: Northeast Territories
Zone 4: Irradiated Western Plains
Zone 5: Central Plains and Potomac
Zone 6: Eastern Hills and D.C. Outskirts
Zone 7: Southwest Territories
Zone 8: Southern Plains and D.C. Outskirts
Zone 9: Exterior D.C. Metropolitan Ruins
Zones 10–21: Interior D.C. Metropolitan Ruins
Zone 10: Chevy Chase Overview
Zone 11: Dupont Circle
Zone 12: Vernon Square
Zone 13: Takoma Park
Zone 14: Georgetown
Zone 15: Pennsylvania Avenue
Zone 16: Arlington National Cemetery
Zone 17: The Mall
Zone 18: Seward Square
Zone 19: Falls Church
Zone 20: Mason District
Zone 21: L'Enfant Plaza
Zone U: Linking Underground
Locations (D.C. Ruins)
Topographical Overview
Underground Locations
 
Chapter 6: Ending it all
Project Complete: Aftermath
 
Chapter 7: Appendices

War never changes, but - with Prima's Fallout 3 guide - one can certainly make the Capital Wasteland seem like a less-threatening place, to say the least. A plethora of maps will help you find your way through the ravaged east coast, all detailing important information on each of the areas such as quests, loot, and people.

Using this guide, you will be able to map out the sort of character you play from even his or her first baby-steps; a breakdown of the point-based statistic system allows you to plan ahead. Will you play as a stealthy, lock-picking spy? A ruthless, melee-based cutthroat? A sharpshooting gunsmith?

"There's only one way to give 110%." With Prima's guide to Fallout 3, you will discover hundreds of items hidden-away from the player; bobble-heads, schematics, hidden perks, weapons, armor, and copious treasure troves are waiting for your destitute waste-lander.

Weaponry is very important to a waste-lander. Will you be properly equipped incase of a raider attack? Learn the locations, uses, and suggested employment of weapons like the Fat Man and Flamer. Your troubles as a waste-lander will be over soon enough; meet adversity with the best means possible, a really, really big gun.

No longer will any enemies have the upper-hand, since this guide includes an elaborate breakdown of all enemies, their levels of health, locations, weapons carried, and - most importantly - weaknesses. Be prepared.

Good? Evil? Neutral? Flow-charts and articles will specify exactly what sort of character-defining choices you will encounter, and the karmic outcome for each decision, as well as the lasting effect each decision will have.

Publisher: Random House Information Group
Distributor: Random House, Inc.
Publication Date: 10-28-2008
Pages: 464
Measurements: 10.84in X 8in X .99in X 2lb


 
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